This is the 4 different views and the wireframe of my chosen toy.
The wireframe is mostly made up of simple primitive shapes like sphere, cones, and cubes. These shapes can be altered to match the shape of my toy.
Research:
I browsed through the internet for some 3D models on my toy, and this is what I found. I can see that the main body, which is the egg shell is formed from one of the primitive shapes, sphere. He adjusted the vertices of the top side to make the cracks.
There are several ways to create its hands. Firstly, it could be done by creating a cone and then smoothing it. The more accurate approach will be creating cylinder and slowly extrude and scale it inwards and it will give the cone-like shape which can be its hands.
The top of its head can be simply done by using extrude and then adjusting the vertices. The feet of the toy can also be done in a few different ways. I would prefer to use the top of a sphere by removing the bottom parts. There will be a hollow space in the sphere but Ill just use the fill hole function to cover it up.
All of the above steps can be done to my model if I follow the reference picture closely.



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